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Trust games usually make sense once the members of a group know each other a little better or when mutual trust and confidence in each other should be encouraged. Direct feedback, reflection on the games and the experiences can be done as a conclusion.
A member of the group is held and carried by the others.
An injured person is carried by his friends.
Mutual trust and mutual support - this is the only way to success.
How do I get into the group?
How do I get the group under control?
One player lets himself fall backwards and is caught by another player.
The team doing the tickling must guess who is being tickled.
The group learns that even outsiders belong in the group and contact shouldn’t be avoided.
Group relationships and the role of the individuals in the group can be clearly noted.
While blindfolded, the blind person receives assistance from his partner.
Cat and mouse are blind-folded and have a trainer who directs them by clapping hands or snapping fingers.
One person is blind-folded and is tied with four long ropes that are held by four players.
A obstacle course is completed on piggy back. The "horse" is blindfolded. The horse receives instructions from the rider with thigh pressure.
The blindfolded partner tries to copy the same position.
The players holds a blanket tense. One players tries to break through the wall.
A player is brought back to life from under the blanket.
The blindfolded players hold hands. Only the head of the snake can see and shows them the way.
One person is blind-folded and is tied with four long ropes that are held by four players.
One partner is blind-folded and must walk through a 'mine field'.
A player lies on a spider's web of ropes and is lifted up.
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