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Games for Youth Groups 1000 Games for Youth Groups

Indians on the war path

Time: approx. 60-90 minutes
Recommended age: from 10
Size of group: from 16 persons
Time for preparation: time consuming
Material: life strings, treasure, pieces of leather, fur, pearls

Game description

In this terrain game there are Indian tribes, groups of settlers and single gold hunters. The Indians have a “thread of life” wrapped around their left arm (possibly also a coloured feather) the settlers have it wrapped around their right arm (with small piece of leather or fur). The task which the settlers/gold hunters face is to find some gold treasure. The Indian’s task is to gather up as many scalps (pieces of leather) or glass pearls/or as much fire water as possible. The Indian can decide if he scalps the settler (take the leather) or if he trades him in for a couple of glass pearls, fur or fire water. If two Indians come across a settler, they can take his life thread and the pearls. That is only possible if the Indians are clearly in the majority (2:1). The settlers or gold hunter can decide if they want to scalp the Indian or trade him in for some fur/leather. The scalps and furs can be swapped against information in the stores. The information gives clues to the whereabouts of the treasure. There are extra clues in exchange for 5-10 scalps. If a settler loses his scalp and must collect a new one, he loses another scalp. This means that the settlers/gold hunters must always make sure that they have 5-10 scalps in reserve. If an Indian loses his scalp he must collect another one back at the camp from a member of staff. Each Indian carries a few replacement pieces of leather for swapping. The relation of Indians to Settlers/gold hunters should be 2:1 or 3:1.

Judging

If the golden treasure is found but scalps are lost - the game counts as a draw.

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The task which the settlers face is to find some gold treasure. The Indian’s task is to gather up as many scalps as possible.


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