Capturing the flag
|Recommended age:||from 10|
|Size of group:||from 10 persons or more|
|Time for preparation:||none|
|Material:||ball or flag|
2 groups (attackers and defenders) stand opposite each other 20m apart. There is a flag in the defender's field third. Te attackers have a knight with the right to tag who can never be tagged himself. The other attackers do not have the right to tag. The defenders all have the right to tag. The attackers now try to win the flag under the under of their knight. Anyone who is tagged is out.
All attackers who are tagged give themselves up and go to the dungeon (marked out circle). The knight can free the prisoners. The dungeon should be approx. 6-10m away from the flag.
The knight is not allowed to steal the flag - only protect the stolen flag and protect it from attacks. The time is recorded from when the flag is stolen and brought behind the line or until all attackers are out of the game.
[ © www.games4youthgroups.com ]